![]() ![]() On the road you will find a devotional shrine.Īt the end of the map will be Balok'Anatu, Bloodfiend, consider the kite if your equipment is not at the top. To access this dungeon, take the Necropolis interior and go north. The maps are as follows: Bastion of chaos, "skeleton key", Discord, Anarchy, Entropy.This dungeon is particularly long, allow around 1 hour.Watch out for spawn of creeps that can send multiple waves.You can "abuse" the dungeon by only opening the crystal barriers at the last minute.This dungeon brings a lot of experience and is doable at medium level (without set endgame).Distortion: slightly increased Aether damage scaling with rank, with a bump at rank 12.Panetti’s Replicating Missile: slightly increased scaling, more so at rank 13 and above.Merciless Repertoire: % damage bonuses increased.Amarasta’s Blade Burst: % Weapon damage now scales up to 75%, up from 50%.Lethal Gambit: % Current Life damage minimum now scales up to 7% at max ranks instead of remaining at 1% at all ranks.Frenetic Throw: Total damage reduction increased.Devouring Blades: added % Pierce bonus, reduced starting % Damage Converted to Health to 25%, from 33%.% Defensive Ability reduction now scales with rank, starting at -25%, instead of being -50% at all ranks. A significant damage increase for the skill. Blade Trap: replaced % Weapon damage, which was actually not functioning, with flat Pierce damage.Circle of Slaughter: Bleed damage significantly increased.Ring of Steel: Pierce damage starts lower but scales faster to reach a higher max damage.Whirling Death %weapon damage starts lower but scales faster to reach within 5% of the than the original cap.Pierce damage also increased at cap but %pierce was removed. Amarasta’s Quick Cut %weapon damage scales to a higher cap.Belgothian’s Shears %physical bonus changed to pierce so that it isn’t self-boosting and flat physical scaled down slightly.Scaling on various weapon pool skills adjusted based on the higher starting weights and change of Nidalla’s Hidden Hand to affect Belgothian’s Shears and Amarasta’s Quick Cut.Beyond that level, only the power of the skill increases. Weapon-pool skill weights now all start at 8% and increment to 20% by level 5.Sigil of Destruction: Chaos and Fire damage increased.Vitality and Bleed % damage bonuses increased Quick Jacks: Lightning damage reduction increased to -30%, from -25%.Damage adjusted to start lower but scale higher. Static Strike: base chance increased from 15% to 30%, scaling to 60% at max and 75% at ultimate.Fire Strike: Fire damage scaling with rank increased.14 new Epics have been added to the loot pool in the 10-50 range.More blueprints will be introduced in the future that use this crafting material. Crafting – several blueprints have been updated to use Chthonic Seals of Binding instead of Aether Crystals.Component – Mark of the Myrmidon: added 16% Reflect.Component – Arcane Spark: can now also be applied to Medals.Rare Suffix – Abomination: removed % Offensive Ability for real this time, added % Physical damage.Many older Monster Infrequents (MIs) have had their stats updated to bring them in line with more recently introduced MIs.6 new Faction Augments have been added for Burn, Coldburn and Electrocute builds. ![]() 12 new Faction Augments have been added to support Pet builds.Fixed an issue with being unable to complete the Seamstress quest.Fixed Stone Clan Groble bleed dealing excessive damage.Fixed an issue that could cause players on any bounty to be stuck without a bounty and unable to accept another.Some bounties may be reset because of this. Updated the requirements, rewards and text for various bounties.Bounty: Lord Executioner has been replaced with a new target that does not require entry into the roguelike dungeon.Bounty: Mortallis now spawns on the first 3 floors of Steps of Torment instead of the bottom 2 floors.Drop rate of Bristly Fur from Boneback rats has been increased.Rifthounds have had their Component table replaced so that Bristly Furs will drop more consistently in the early game.Should have minimal impact at the levels you normally fight individual bosses at, but improve scaling at higher levels. Boss and Hero monster health scaling adjusted. ![]()
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